![]() I suggest tapping into Roleplaying, don't play to win, play to make sense "historically", make Dido more traitorous, Gilgamesh loyal as hell, Victoria expansive, etc. I would've loved to do that for Civ 5 but it wasn't until EUI managed to hack the UI to allow this to happen. ![]() I also recommend Scenarios (though I've yet to do this for Civ 6). ![]() It adds bit of flavor, I find that Civ 6 has more engagement moments (emergencies are great for this to be honest, I also think the District gameplay helps with this) Recently I've implemented a rule that each nation I play has to have an Ambition, apart from the standard Victory settings (which in Civ 6 is just Score), for example, Victoria needs to Colonize every Continent, Trajan conquers all of his Home Continent, Basil may want to conquer every Holy City, etc. I do this with 18 players (all playing as myself),Īnd it can be fun, though it can get bit repetitive at times, but I find that depends on how the game is formatted, for example, in Civ 5 I find that around Medieval Era everything becomes bit tedious.
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