![]() :Kick("You have been kicked for use of exploits that change your health.") If script.Parent:FindFirstChild("Humanoid").Health > 101 then :Kick("You have been kicked for use of exploits that change your jump power.") If script.Parent:FindFirstChild("Humanoid").JumpPower > 51 then :Kick("You have been kicked for use of exploits that change your walkspeed.") If script.Parent:FindFirstChild("Humanoid").WalkSpeed > 17 then ![]() LocalPlayer:Kick("You have been kicked for use of exploits that gives you ability to fly.") If obj:IsA("BodyPosition") or obj:IsA("BodyVelocity") or obj:IsA("BodyGyro") then HumanoidRootPart.ChildAdded:connect(function(obj) ![]() Local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") Local Backpack = LocalPlayer:WaitForChild("Backpack") Repeat wait() until LocalPlayer:FindFirstChild("Backpack") Repeat wait() until LocalPlayer.Character Local Players = game:GetService("Players") Trying to add an Anti exploit to slow down/prevent exploiters in my game, I say “slow down/prevent” as this script is only a LocalScript so It’s very easy to bypass but I am not worried about that as this script is to slow down exploiters.Īll the script works except for the anti btools script, which works IF it’s in a localscript by itself but it won’t work if it’s in a localscript with other scripts in it.
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